Paint Forge ships a full vector pipeline alongside its raster engine. These features unlock non-destructive shape work, editable strokes, and reusable brushes — all backed by the same underlying engine the rest of the app uses.
Combine two vector objects into a new PathObject using boolean operations. Select exactly two shapes (rect, ellipse, polygon, star, path, or brush stroke), then choose an operation from the Image > Path submenu, the Arrange toolbar, or the command palette.
| Operation | Result |
|---|---|
| Union | Outline that surrounds both shapes — useful for merging overlapping forms. |
| Subtract | Removes the second shape from the first — punches a hole. |
| Intersect | Keeps only the area where both shapes overlap — useful for clipping a shape against another. |
| Exclude | Keeps the area covered by either shape but not both — produces a "donut" or XOR pattern. |
Vector brush strokes (BrushStrokeObject) remain editable after you draw them. Double-click a stroke with the Select tool to enter Edit Brush Stroke mode. Each centerline point shows two handles: a blue dot for position and an amber ring for per-vertex width.
Touch input
Beyond the 47 built-in vector brush variants, you can save your own. The Brush Customize dialog lets you tune taper, halo, color jitter, pen tilt, pressure curve, dash pattern, and per-vertex gradient stops — then save the result as a Custom Vector Variant. Saved variants appear under their own section in the Variant Grid and can be renamed, duplicated, or shared to the community.
colorJitter: 0 override the base, so you can disable a feature the parent enabled.Record a sequence of strokes and replay them later with different colors, sizes, or even a completely different brush variant. Recordings can be saved as macros and recalled from the Brush Macros picker for one-click replay.
Use case
Sticky links are persistent constraints between two vector objects — move the source and the target snaps to stay in compliance (e.g. “B always sits 1 inch to the right of A”). Create one by selecting two objects and pressing Ctrl+Alt+L (or right-click > “Link to other selected object…”); manage them in the Links section of the Properties panel.
While a linked object is selected, the canvas draws blue (outgoing) and green (incoming) dimension lines so the relationship is visible, and smart-guide snaps to a linked partner render in a distinct color.
When several signed-in people open the same cloud project, Paint Forge shows live presence: colored avatar dots in the top bar, each collaborator's cursor with a name label on the canvas, and indicators for which slices someone is viewing or commenting on. Up to 8 collaborators are shown per project, each with a distinct color. This is presence and awareness — not yet live co-editing of the document, so coordinate edits to avoid save conflicts (see Sharing & Collaboration).
Operations that apply across many layers or objects in a single command. All push one history entry so a single undo reverses the whole batch.
| Operation | Description |
|---|---|
| Batch Color Replace | Replace one color with another across vector fills/strokes and/or raster pixels. Configurable tolerance and scope (selected / active layer / all). |
| Auto-Organize Layers | Sort top-level layers into Text / Raster / Shapes / Adjustments group folders. |
| Batch Resample Layers | Scale every visible non-adjustment layer’s raster + vector geometry by a single factor (1–400%) using bilinear interpolation. |
| Sort Layers | Sort siblings by name, type, or blend mode — preserves group hierarchy via DFS rebuild. |
| Apply Filter to All Visible Layers | Re-applies the current FiltersPanel state to every visible raster layer; vector-only layers are skipped. |
| Batch Export | Export each layer or object as a separate file with a configurable naming template, packaged as a ZIP. |
| Batch Rename | Rename multiple objects with token-based templates ({name}, {type}, {#}, {layer}). |
View-only display modes that change how the canvas is rendered without affecting export. All toggle from the View menu or command palette.
| Mode | Use case |
|---|---|
| Color Blindness Simulation | Preview your work as protanopia, deuteranopia, tritanopia, or achromatopsia would see it. Cycle with Ctrl+Shift+B. |
| Exposure Clipping Overlay | Highlights blown highlights in red and crushed shadows in blue. Configurable thresholds. |
| Outline Mode | Wireframe rendering: blue 1px outlines on white, no fills, raster, or effects. Toggle with Ctrl+Shift+O. |
| Off-Canvas Rendering | Photoshop-style pasteboard. When enabled, content extending past document bounds renders onto the editor pasteboard. |
| Pixel Grid | Shows a 1px grid between pixels at 800%+ zoom for pixel-precise edits. |
| Render Stats | Overlays FPS, layer count, object count, and dimensions — useful when profiling performance. |
Export safety